Like most of my ports, Shakedown: Hawaii on Wii began one Friday night on a whim of curiosity. It can be played entirely on the GamePad (with touch!), or on the TV from the comfort of your couch. You can play it with the Wii U GamePad, Wii U Pro Controller, Wii Remote, Wii Classic Controller, or Wii Classic Controller Pro. The Wii U version supports both SD and HD, 4:3 and 16:9. This means that you won't experience any disc load times during gameplay. I took special care to ensure it parallels the experience of the more powerful platforms, and further optimized it to fit entirely into the Wii system memory. It supports the Wii Remote (with shake!), Wii Classic Controller, Wii Classic Controller Pro, and GameCube Controller. The Wii version supports both 50hz and 60hz, and both NTSC and PAL output. The Wii and Wii U versions include all of the currently released content and feature updates, including the Mogul Update, the Full Tank Update, and the many other little tweaks, improvements and optimizations that went into the game post-launch.īoth versions will also allow you to experience the game in the most retro way possible. but these are truly among the most near and dear to my heart. You might think that after this many ports and physical editions of my games, some of the magic would wear off. That's all I got for now, off the top of my head.Shakedown: Hawaiiis coming to Wii and Wii U, this summer! I'm beyond excited to finally say that out loud! It's a mix of Metroidvania (with exceptional metroidvania elements), platformer and Bullet Hell (mostly the bosses), so it's tough and quite complex when you get into it, but it's so very good. Rabi-Ribi - Probably the one I least expect anyone to try out, but I have to recommend Rabi-Ribi. XDĪll the Shantae games but especially Shantae and the Pirate's Curse. Robbie Swifthand and the Orb of Mysteries - Non-action platformer. Intrusion 2 - Action platformer with very unique object physics. Dĭustforce - A very interesting (and challenging) precision platformer. I should mention thought that it falls squarely into "Platformer Hell" territory. Wings of Vi - Probably the most likely one to qualify. So I'm gonna recommend some games and you'll need to decide if they're retro or not. Outside of those two with their obvious inspirations, I'm not really sure what makes a game retro, to be honest. Immediately rushed to recommend The Messenger and CrossCode, but looks like you know of both already. I absolutely adored the game and would highly recommend it to any fan of metroidvanias It is a bit on the short side and the controls take a little bit to get familiar with, but it is such a great game overall. Momodora: Reverie Under The Moonlight - Momodora: RUTM is one of my absolute all-time favorite metroidvanias. It feels a bit similar to Mega Man if I had to compare. Some of the later bosses are a bit rough and the checkpoint system feels reminiscent of the overly-punishing systems in the older era. It's a pretty fun and interesting take on action-platformers. Panzer Paladin - A game that I mostly enjoyed. The story does have a lot of heavy stuff including war, drug use, and PTSD, so it can be a bit hard for some I'd imagine. The game has decent replayability with time trials and harder difficulties. It has individual levels that are somehow a combination of a puzzle game and an action-platformer. Katana ZERO - It is a very interesting game. I think that you primarily named the games that I would instantly recommend, but here are the ones I'd personally shoutout: The genre as a whole is so heavily influenced by Super Metroid and Castlevania: Symphony of the Night that most games have a bit of a retro feel. In general, I would recommend metroidvanias.
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