Historical Contraband now pruned to 7 days maximum. - Wires are now rendered only when an object is selected, or “All Wires” is selected in the Utilities menu.Ĭontraband thrown over walls is now less likely (minimum distance between throws now 15, previously 10).- Performance of logic gates much increased (helps with large circuits).- Rendering speed of all wires increased.- Power Switches can now be turned on and off by an incoming wire connection.- Servos can now be set to ‘Close on trigger’, which means they will close their door when triggered instead of opening it.If their suspicion rises too high, their life may be in danger. Prisoners who have been in your prison for longer will have more information for you.Įach time you activate a CI, or act on their information, suspicion in that CI will increase. - All arranged throw-ins, ie near the outer walls.- All contraband being smuggled in (eg by delivery trucks).They will then reveal their information in the new “Informants” view under “Contraband”. Once recruited, CIs must be “activated” and will be escorted in cuffs to the nearest security office. In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them. Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary. Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison. Those ingredients are then used for cooking meals within your prison. Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped into ingredients. These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. It adds a new Vegetable Patch, in which seeds can be planted. We have created a sample Mod called “The amazing vegetable garden mod”, which demonstrates many of the new features. We currently only support a single graphics patch at a time, however we will upgrade this for next alphaĪll objects can use an optional LUA script to drive their behaviour (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). - Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)Ĭustom graphics can be provided by data/sprites.png.- Needs, and Need Providers (eg “Bladder” is a need, “Toilet” is a need provider).- Grants (The only area you could add new content previously).It is now possible to create new versions of just about everything in a mod: The modding system has been substantially upgraded. Here’s the complete change log for Prison Architect Alpha 24: Meaning longtime Prison Architect fans can probably expect to see a substantial increase in the number of mods available for download in the Steam Workshop. Those looking to alter the Prison Architect experience can even create new research trees for the game, along with new materials, reform programs, work rules and more. The new modding tools allow players to change everything from the basic attributes of their inmates to the items and rooms that can be purchased/built at your correctional facility. The Prison Architect team also drastically overhauled the game’s existing modding systems, giving players a surprising amount of freedom to customize their Prison Architect gameplay experience. The ability to recruit “snitches” gives the Prison Architect community a new way to keep an eye on the flow of contraband in your prison, and lets you know which prisoner(s) might cause trouble for you in the near future. Would-be wardens will now have the option of recruiting confidential informants among their inmates, typically by offering leniency in lieu of punishment for wrongdoing. While not an especially long list of changes, especially compared to patch notes for previous Prison Architect alpha builds, the game’s newest features offer some significant changes for regular Prison Architect players to adjust to. Prison Architect Alpha 24 has been published by Introversion Software, introducing both confidential informants and a substantially improved modding system to the popular prison construction and management sim. The latest alpha build of Prison Architect (Linux, Mac and Windows PC) was published on Friday morning, just under one month after Alpha 23 went live, and the latest build of Introversion Software’s prison construction and management simulator offers some pretty substantial changes for the Prison Architect community to dig through.
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